# Note: Visibility _only_ works for subs and is used to avoid hits in combat.
# Do not put the visibility value of subs in relation to that of other units (which is in fact unused.)

# 0 - Coast Defense Submarine
model = {
	cost				= 4
	buildtime 			= 150
	defaultorganisation 		= 5
	manpower			= 1
	maxspeed			= 8
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 50
	seadefence			= 1
	airdefence			= 0
	seaattack			= 1
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 1 - Aircraft Carrying Submarine
model = {
	cost				= 6
	buildtime 			= 160
	defaultorganisation 		= 10
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 60
	seadefence			= 1
	airdefence			= 1
	seaattack			= 3
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 3
	fuelconsumption			= 2
}
# 2 - Basic Short Range Submarine
model = {
	cost				= 3
	buildtime 			= 100
	defaultorganisation 		= 10
	manpower			= 1
	maxspeed			= 12
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 45
	seadefence			= 1
	airdefence			= 0
	seaattack			= 2
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 1000
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}
# 3 - Basic Medium Range Submarine
model = {
	cost				= 4
	buildtime 			= 120
	defaultorganisation 		= 10
	manpower			= 1
	maxspeed			= 12
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 45
	seadefence			= 1
	airdefence			= 0
	seaattack			= 2
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 4 - Cruiser Submarine
model = {
	cost				= 5
	buildtime 			= 150
	defaultorganisation 		= 10
	manpower			= 1
	maxspeed			= 10
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 55
	seadefence			= 1
	airdefence			= 1
	seaattack			= 3
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1.5
}
# 5 - Improved Short Range Submarine
model = {
	cost				= 4
	buildtime 			= 120
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 4
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 40
	seadefence			= 2
	airdefence			= 1
	seaattack			= 3
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 1500
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 6 - Basic Long Range Submarine
model = {
	cost				= 5
	buildtime 			= 140
	defaultorganisation 		= 10
	manpower			= 1
	maxspeed			= 12
	surfacedetectioncapability	= 3
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 45
	seadefence			= 1
	airdefence			= 0
	seaattack			= 2
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 7 - Improved Medium Range Submarine
model = {
	cost				= 5
	buildtime 			= 140
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 4
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 40
	seadefence			= 2
	airdefence			= 1
	seaattack			= 3
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 4000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 8 - Advanced Short Range Submarine
model = {
	cost				= 5
	buildtime 			= 140
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 3
	airdefence			= 2
	seaattack			= 4
	subattack			= 1
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 9 - Improved Long Range Submarine
model = {
	cost				= 6
	buildtime 			= 160
	defaultorganisation 		= 15
	manpower			= 1
	maxspeed			= 14
	surfacedetectioncapability	= 4
	airdetectioncapability		= 1
	subdetectioncapability		= 1
	visibility			= 40
	seadefence			= 2
	airdefence			= 1
	seaattack			= 3
	subattack			= 0
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 10 - Advanced Medium Range Submarine
model = {
	cost				= 6
	buildtime 			= 160
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 3
	airdefence			= 2
	seaattack			= 4
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 5000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 11 - Semi-Modern Short Range Submarine
model = {
	cost				= 6
	buildtime 			= 140
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 20
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 4
	airdefence			= 2
	seaattack			= 5
	subattack			= 2
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 12 - Advanced Long Range Submarine
model = {
	cost				= 7
	buildtime 			= 180
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 3
	airdefence			= 2
	seaattack			= 4
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 10000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 13 - Semi-Modern Medium Range Submarine
model = {
	cost				= 7
	buildtime 			= 160
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 20
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 4
	airdefence			= 2
	seaattack			= 5
	subattack			= 2
	airattack			= 0
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 14 - Basic Closed-Cycle Short Range Submarine
model = {
	cost				= 6
	buildtime 			= 170
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 1500
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 15 - Basic Walter Engine Short Range Submarine
model = {
	cost				= 6
	buildtime 			= 170
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 1500
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 16 - Basic Closed-Cycle Medium Range Submarine
model = {
	cost				= 7
	buildtime 			= 210
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3500
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 17 - Basic Walter Engine Medium Range Submarine
model = {
	cost				= 7
	buildtime 			= 210
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 3500
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 18 - Basic Closed-Cycle Long Range Submarine
model = {
	cost				= 8
	buildtime 			= 220
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 7000
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 19 - Basic Walter Engine Long Range Submarine
model = {
	cost				= 8
	buildtime 			= 220
	defaultorganisation 		= 20
	manpower			= 1
	maxspeed			= 24
	surfacedetectioncapability	= 5
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 35
	seadefence			= 4
	airdefence			= 2
	seaattack			= 3
	subattack			= 1
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 7000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 20 - Improved Closed-Cycle Short Range Submarine
model = {
	cost				= 7
	buildtime 			= 180
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2000
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 21 - Improved Walter Engine Short Range Submarine
model = {
	cost				= 7
	buildtime 			= 180
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 25
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 2000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 22 - Improved Closed-Cycle Medium Range Submarine
model = {
	cost				= 8
	buildtime 			= 210
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 18
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 23 - Improved Walter Engine Medium Range Submarine
model = {
	cost				= 8
	buildtime 			= 210
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 25
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 6000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 24 - Improved Closed-Cycle Long Range Submarine
model = {
	cost				= 9
	buildtime 			= 230
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 25
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 2
	fuelconsumption			= 1
}
# 25 - Improved Walter Engine Long Range Submarine
model = {
	cost				= 9
	buildtime 			= 230
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 25
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 8000
	supplyconsumption		= 1
	fuelconsumption			= 2
}
# 26 - Semi-Modern Long Range Submarine
model = {
	cost				= 8
	buildtime 			= 180
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 22
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 30
	seadefence			= 5
	airdefence			= 2
	seaattack			= 4
	subattack			= 2
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 12000
	supplyconsumption		= 1
	fuelconsumption			= 1
}
# 27 - Basic Nuclear Submarine
model = {
	cost				= 10
	buildtime 			= 240
	defaultorganisation 		= 25
	manpower			= 1
	maxspeed			= 28
	surfacedetectioncapability	= 6
	airdetectioncapability		= 1
	subdetectioncapability		= 2
	visibility			= 25
	seadefence			= 6
	airdefence			= 2
	seaattack			= 5
	subattack			= 3
	airattack			= 1
	shorebombardment		= 0
	transportcapability		= 0
	aircraftcapacity		= 0
	range				= 200000
	supplyconsumption		= 1
	fuelconsumption			= 0
}
